Friday, 10 October 2014

2D Animation Scale and Rotate Exercise

      I have created a new flashFile Action Script 3.0 in Flash CS6. Then I changed the size of the stage to 600 pixels by 550 pixels and I have a frame rate of 25fps.









Then I imported the image of the green eye into the library in flash. Then I put the image of the eye onto the stage.










 After I put the eye on the stage I converted the eye into a symbol as a graphic by using Modify>Convert to.










I changed the size of the eye by using Modify>Transform>Scale to reduce the image in Frame 1 to a maximum of 40 px in height.











 Then I selected key frame 100 and I made the eye bigger by using Modify>Transform>Scale to enlarge the Eye and to fill the stage but I made sure to not overlap the edges.






I have flipped the image vertically by using Modify>Transform>Flip vertical and I used the right Mouse button to create a Classic Tween.














 I have saved the animation and I have exported as a animated gif.





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